| Special Abilities | 
    
    
    
    | Name | Mp | Description | 
    
    
    
    | Use | - | Use powerful offensive, defensive, or healing items in stock | 
    
    
    
    | Flee | - | Aid the party's escape from battle | 
    
    
    
    | Pray | - | Restore a small amount of the whole party's HP | 
    
    
    
    | Cheer | - | Raises party's strength and defense | 
    
    
    
    | Aim | - | Raise's party's Accuracy | 
    
    
    
    | Focus | - | Raise's party's magic and magic defencse | 
    
    
    
    | Reflex | - | Raise's party's evasion | 
    
    
    
    | Luck | - | Raise's party's luck (raises accuracy, evasion, critical hit rate) | 
    
    
    
    | Jinx | - | Lowers enemys luck | 
    
    
    
    | Lancet | - | Drains enemys HP and MP and gives it to the caster, also Kimahri can use
      this to learn new Overdrive Skills | 
    
    
    
    | Guard | - | Intercept hits meant for other party members (cannot stop magic, or attacks
      that hit the entire party) | 
    
    
    
    | Sentinel | - | Same as Guard but sentinel also guards the user as well | 
    
    
    
    | Spare Change | - | Attack by throwing gil, that's right sometimes being rich pays off (damage
      is 10% of what is thrown) | 
    
    
    
    | Steal | - | Steal items held by the enemy (use against machina) | 
    
    
    
    | Threaten | 12 | Stuns the enemy with fear | 
    
    
    
    | Provoke | 4 | Draws the enemys attack toward the user | 
    
    
    
    | Entrust | 8 | Give the users Overdrive gauge to another character | 
    
    
    
    | Copycat | 28 | Mimics the last action done in battle even if the skill has not been learned
      (does not work with Summons or Overdrives) | 
    
    
    
    | Doublecast | - | Cast two black magic spells in a row | 
    
    
    
    | Bribe | - | Pay off enemies for a safe pass (more gil, better responce) |